History & Future of Extended Reality

Metaverse, NFTs, Augmented Reality, Mixed Reality, Digital Twins, Virtual Reality… if you already have your head spinning trying to figure out what do they really mean in your specific business environment and how are these going to impact your future business models, you are not alone. The last few years have seen a dizzying development in software, blockchain, IoT, hardware and use cases around mixed reality, and it can get overwhelming for an enterprise to understand what are the right tools and technologies and how to go about implementing the same. At Innovate Labs, we got your back. Connect with us to know how immersive and mixed reality can solve some of your complex business challenges and the implementation plan. Our experts will be happy to help you demystify the complexity around immersive technologies and demonstrate some use cases that might help you understand the value proposition

How XR Developed

1960

The first head mounted display was produce

1966

The US military produce the first flight-simulator

1975

The intractive VR ecprerince videoplace is built (it fills an entire room)

1985

VPL research inc. is the first company to sell VR googles and glovs

1987

The term virtual reality becomes popular 3D worlds can now be built in a PC

2017

HTC, Google, Apple, Amazon, Microsoft, Sony, Samsung all develop headsets

2010

The Oculus Rift headset prototype in unvield. VR is back! 

2008

The first commercial AR application, A BMW advert was produce 

1995

Nintendo launch the Virtual boy consule. it bombs 

1990

The first VR arcade machine is unveiled n london 

2018

Google introduces ARCore SDK for Android devices.

2019

Microsoft introduced Hololens 2, the most advance headset for AR/MR 

2022

Apple expected to launch AR headsets, followed by smart glasses. 

2025

Riding on 5G networks,AR Cloud based expereinces will gain prominence 

2030

AR market expected to hit approximately 76B$ revenues 

Virtual Reality

Virtual reality immerses the user in a completely digital environment & is disconnected from real world surroundings allowing users to experience simulated spaces, which otherwise are difficult to recreate. E.g. Hazardous situation training, Virtual Tours, walkthroughs etc. VR also allows users to experience very large equipment, spaces in 1:1 scale & have found wide spread use in training, visualization, education & gaming industry. A VR headset is mandatory to experience VR content.

Augmented reality

Augmented reality, enhances or augments the real world around the user with virtual objects, allowing unique insights for the user. The information & understanding of any environment is enhanced multifold by superimposing digital content on real life objects. AR use cases include work instructions, remote assistance, training, enhanced user experience & engagements etc. AR content can be consumed using a smart phone or advanced HMDs such as HoloLens for a hands-free operation

Mixed Reality

Mixed reality is an amalgamation of both virtual & augmented reality offering advantages of both worlds. In MR experience, an enhanced semi-immersive & interactive environment can be presented to the user. The user can manipulate both digital & physical objects & can reply scenarios where both digital & physical information is actionable & interactive with the user, environment & each other. Holographic devices such as HoloLens are required to experience mixed reality applications

Digital Twin

Digital Twin is a virtual representation that serves as the real-time digital counterpart of a physical object. The sensors outfitted on a physical object produce data about its performance. This data is then relayed & applied to the digital copy. Using AI algorithms on this data, the virtual model can be used to run simulations, study performance issues & possible improvements. Digital Twins can also serve as a replacement of actual equipment to train people in actual scenarios

MetaVerse

Metaverse represents a concept of a persistent, online, 3D universe that combines multiple different virtual spaces. Metaverse is still an evolving concept. However, multiple platforms are building elements that will together constitute a full rendition of this concept. Metaverse will allow users to exist in a parallel virtual reality where they can meet, work socialize via their digital avatars. Many organizations are already building virtual stores on Metaverse & also tout this as the future iteration of internet with experience 

NFTs

Non-Fungible-Token, which in literally means “unique” & cannot be replaced with anything else. NFT can be anything digital e.g drawing, music, images. The ownership of an NFT is stored on blockchain and can be transferred by the owner, allowing NFTs to be sold & traded. Since NFTs cannot be copied, ownership of the same cannot be disputed or falsified. In today’s world where digital content/art has become the primary consumption, NFTs open a new & exciting world of digital commodities.

Advantages of Immersive technologies

  • Customer Engagement

  • Non-Intrusive Experience

  • Interactive Approch

  • Brand Awareness

  • Enhance Sales

  • Mobility

XR in Industry

  • 20% Aerospace & Automotive
  • 17%Healthcare
  • 13% Education
  • 10% Retail
  • 10% Manufacturing & Engineering
  • 7% Architecture & construction
  • 11%Entertainment
  • 12% Others

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